--> Setareh Soltanieh| Blog - SAIS

Anchoring Virtual Objects to 3D maps

By Setareh Soltanieh

Introduction

This project is an augmented reality (AR) application called Halloween AR. The goal is to anchor virtual Halloween-themed objects in a 3D map of my environment, allowing users to experience an interactive AR scene when they launch the app.

How It Works

1. I created a 3D map of my environment using Vuforia.
2. I converted the generated map into a format that Unity could read.
3. Inside Unity, I placed virtual Halloween-themed objects into the mapped environment.
4. When users run the application, they see these virtual objects correctly positioned in the real world.

Video Demonstration

Try It Yourself

This application utilizes a pre-generated 3D map of the kitchen environment in Queen's University's Ingenuity Labs. If you are present in that location, click below to download the application:

Download APK

Technologies Used

  • Vuforia (for 3D environment mapping)
  • Unity (for rendering and interaction)
  • C# (for scripting behavior in Unity)
  • Android/iOS (for deployment)

Conclusion

This project demonstrates how augmented reality can be used to place and interact with virtual objects in a real-world space.